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Neverwinter nights enhanced edition three druids
Neverwinter nights enhanced edition three druids













neverwinter nights enhanced edition three druids

AC 20, touch 13, flat-footed 18 Atk +5 melee (1d6+1/18-20, scimitar), or +5 ranged (1d4, sling) SQ animal companion, nature sense, resist nature's lure, trackless step, wild shape 1/day, woodland stride AL N SV Fort 6, Ref +4, Will +8 Str 10, Dex 14, Con 13, Int 12, Wis 16, Cha 8. Vadania: Female half-elf Drd 5 Medium-size humanoid HD 5d8+5 hp 28 Init +2 Spd 30 ft. Let's look at the sort of stats newbie players are likely to throw down for a starter Druid. Heck, for the average casual player, that may not be something they'll ever grok in fullness.īut enough theory.

neverwinter nights enhanced edition three druids

When you're still learning which dice to roll on skill checks, that's not something you'll be grokking any time soon. And before you object that Wildshape isn't that complicated, remember that it doesn't even list all its own conditions, instead referring to an already-complicated ability in a totally different book, but applying all sorts of exceptions on top of it. People EXPECT it to work, and when confronted with rules as byzantine as Druid Wildshape, they go with instinct trained into them from various fantasy media. Nevermind that Dwarf is a better choice in almost every way. I have seen about half a dozen new players, introduced to D&D for the first time, choose an Elven Druid as their first character.

neverwinter nights enhanced edition three druids

And the most intuitively "nature-y" and "druidic" core races, the High Elves and Wood Elves, both carry a Con penalty. Wildshape forms generally have pathetic AC for their level. I've seen what happens when your average not-particularly-optimized Druid turns into a bear and tries to bite faces off: the Druid dies, brutally and repeatedly. These boards seem to assume that, even in core-only games, the Druid is wildshaping into a bear and biting faces off. But that's not how the boards assume Druid is played. If you play your Druid like a Mage, then Dire Hawk form is a huge boon. Now there's also some truth to that, too.

neverwinter nights enhanced edition three druids

able to stand on the front line of the party." While there's some truth to that - it's an enormously useful ability that's only become more and more potent with the addition of sourcebooks - advice I see in Druid threads generally seems to boil down to "take Natural Spell and win the game". Druid handbooks routinely use phrases like "Wild Shape-using druids are. Specifically, I often hear Wildshape being referred to as if it's the best thing since sliced THAC0.

NEVERWINTER NIGHTS ENHANCED EDITION THREE DRUIDS PC

For those fans, or for anyone interested in role-playing PC history, Neverwinter Nights is a no-brainer.I hear a lot of claims on these boards, but one that runs most immediately counter to my experience is the idea that Druids are "intuitive" or "always powerful". It's a game made for a very specific audience in mind, one which thoroughly knows the rules of Dungeons & Dragons 3rd Edition and doesn't mind the limited graphical capabilities of turn-of-the-century computers. Not everyone will enjoy Neverwinter Nights: Enhanced Edition, but that's okay. Games like Mass Effect and Dragon Age would have likely never happened had it not been for the success of Baldur's Gate and Neverwinter Nights, not to mention the hundreds of other game designers who were likely inspired by what BioWare had created, and as a piece of gaming history it's nice to see so much of the original Neverwinter preserved here. Although the main campaign's story is terribly thrilling, subsequent expansions and premium modules do a better job of utilizing the Aurora Engine to present a wider variety of gameplay choices, and the end result is something which has been undeniably influential to the gaming medium.















Neverwinter nights enhanced edition three druids